

This is normal behavior but could an option be added to allow for looping the demo. Non interactive demos for "Kyrandia 1, 2 an 3, Lighthouse the Dark Being and Mixed-up Fairy Tales" all exit after completion. This allows for much better scaling on when not an exact integer is used. Can the black line be optional? Similar to Sierra titles like Torin's Passage. The Video in Blues Clues ABC Time Activities and Blues Birthday Adventure have a black lines giving it an interlaced look. Very notable when at 5x or higher on 4K displays when using openGL and pixel perfect scaling.Ĭan the mini games accessible from the title screen on the living books titles listed above be disabled until support is added? This would keep students from crashing the program. Get progressively slower the more it is scaled.

Ultima VI The False Prophet title screen is very sluggish. (Worked in previous Versions of ScummVM)ġ3. Into does complete but many animation are missing. "Race" mini game from title screen crashes ScummVMġ2. The story isĬompletable in "read to me" mode but when in "Let Me Play" mode it just as as "read to me" mode. Living Books.Arthurs Reading Race (not officially supported) displays duplicate character images on title screen. Living Books.Arthur's Computer Adventure (not officially supported) crashes after selecting virtually anything from the title screen.ġ1. Living Books.Arthur's Birthday Adventure version 2 (not officially supported) crashes on page 7 withĮrror (missing EOS (got 05) and both mini games accessible on title screen crash ScummVM if selected.ġ0. Living Books.The Berenstain Bears in the Dark - both mini games accessible on title screen crash ScummVMĩ. Living Books.Stellaluna - The "Bat Quiz" accessible from the title screen only functions for the first 2 questions.Ĩ. Living Books.The new Kid on the Block - dialog does not match text after first page when in auto-read mode.ħ. Magic Tales: Three titles not listed on compatibility page are completable, they are.Baba Yaga, The Little Samurai and Imo and the KingĦ. (Did work properly in previous version)ĥ. When in "Play" or "Story" mode, the game returns to the title screen after It's easy to reproduce on the second or third screen of the game by letting enemies bunch up and attacking them in a group.Ĥ. The Griffon Legend.when fighting many enemies in close proximity, received an error about not enough sound handles. It now default to a much smaller resolution and as per the 1st issue, can not be changed. The games used to automatically scale to the largest integer supported by your screen resolution. Perhaps related, when using OpenGL and Windowed mode with Pixel Perfect scaling. When in Windowed Mode and using OpenGL, the Ctrl+Alt+(+ or -) does not work within a game but does work in the ScummVM Menu.Ģ. All issues have been tested on ScummVM 2.2.0 and 2.3.0 WIP as of Feburary 17th 2021.ġ.
#Living books scummvm windows 10#
Our lab consists of 21 PC's running Windows 10 64bit, Raspberry Pi's with the latest Raspberry Pi OS and some MAC's running OSX High Sierra. This year we've used ScummVM extensivley and have found a few issues listed below and have a few requests. instead of EnR/O, use EnR_O.I teach elementary students, Kindergarten through 5th grade. If your system does not allow this, ScummVM will still recognize the files if you change them to underscores.

Note: Some Macintosh versions of games use file or folder names containing forward slashes.
#Living books scummvm mac#
The exe file or Mac application which goes with the outline.Otherwise: OUTLINE, OUTLINE.TXT or BookOutline.Mac v1/v2: A text file named after the game, such as "The Tortoise and the Hare".LB file, such as GREEN.LB or GREEN32.LB (either is fine). 512 file, such as TORTOISE.512 or PAGES.512. The book outline file, which can have various different names:.As the story is read, the objects in the background are clickable.įor more information on how ScummVM uses game data files, see the user documentation. The alphabet is learned with wacky creatures and people, from Aunt Annie's alligator to a Zizzer-Zazzer-Zuzz. The book is an interactive version of the Dr. Seuss's ABC was an interactive storybook for children in the Living Books series, created with the Mohawk Living Books player.
